If you want to detect multiple keypresses at the same time, the BIOS keyboard routines are useless. Allegro can install a replacement keyboard handler, which provides both buffered input and a set of flags storing the state of each key. Note that it is not possible to correctly detect every combination of keys, due to the design of the PC keyboard. Up to two or three keys at a time will work fine, but if you press more than that the extras are likely to be ignored (exactly which combinations are possible seems to vary from one keyboard to another).
int install_keyboard();
Installs the Allegro keyboard interrupt handler. You must call this
before using any of the keyboard input routines. Once you have set up the
Allegro handler, you can no longer use DOS/BIOS calls or C library
functions to access the keyboard.
void remove_keyboard();
Removes the keyboard handler, returning control to the BIOS. You don't
normally need to bother calling this, because allegro_exit() will do it
for you.
void install_keyboard_hooks(int (*keypressed)(), int (*readkey)());
You should only use this function if you *aren't* using the rest of the
keyboard handler. It should be called in the place of install_keyboard(),
and lets you provide callback routines to detect and read keypresses,
which will be used by the main keypressed() and readkey() functions. This
can be useful if you want to use Allegro's GUI code with a custom
keyboard handler, as it provides a way for the GUI to access keyboard
input from your own code. If you want to use the BIOS keyboard routines,
the libc function _bios_keybrd(_KEYBRD_READ) returns keypresses in the
correct format.
extern volatile char key[128];
Array of flags indicating the state of each key, ordered by scancode. The
scancodes are defined in allegro.h as a series of KEY_* constants. For
example, you could write:
if (key[KEY_SPACE]) printf("Space is pressed\n");Each of these values is actually a bitfield containing either or both of the flags KB_NORMAL and KB_EXTENDED, allowing you to determine which key is pressed even when there are two with the same scancode. For example, you could write:
if (key[KEY_ENTER] & KB_NORMAL) printf("Enter (next to the right shift key) is pressed\n");extern volatile int key_shifts;if (key[KEY_ENTER] & KB_EXTENDED) printf("Enter (on the numeric keypad) is pressed\n");
KB_SHIFT_FLAG
KB_CTRL_FLAG
KB_ALT_FLAG
KB_LWIN_FLAG
KB_RWIN_FLAG
KB_MENU_FLAG
KB_SCROLOCK_FLAG
KB_NUMLOCK_FLAG
KB_CAPSLOCK_FLAG
KB_INALTSEQ_FLAG
KB_ACCENT1_FLAG
KB_ACCENT1_S_FLAG
KB_ACCENT2_FLAG
KB_ACCENT2_S_FLAG
int keypressed();
Returns TRUE if there are keypresses waiting in the input buffer. This is
equivalent to the libc kbhit() function.
int readkey();
Returns the next character from the keyboard buffer. If the buffer is
empty, it waits until a key is pressed. The low byte of the return value
contains the ASCII code of the key, and the high byte the scancode. The
scancode remains the same whatever the state of the shift, ctrl and alt
keys. The ASCII code is affected by shift and ctrl in the normal way
(shift changes case, ctrl+letter gives the position of that letter in the
alphabet, eg. ctrl+A = 1, ctrl+B = 2, etc). Pressing alt+key returns only
the scancode, with a zero ASCII code in the low byte. For example:
if ((readkey() & 0xff) == 'd') // by ASCII code printf("You pressed 'd'\n");void simulate_keypress(int key);if ((readkey() >> 8) == KEY_SPACE) // by scancode printf("You pressed Space\n");
if ((readkey() & 0xff) == 3) // ctrl+letter printf("You pressed Control+C\n");
if (readkey() == (KEY_X << 8)) // alt+letter printf("You pressed Alt+X\n");
extern int (*keyboard_callback)(int key);
If set, this function is called by the keyboard handler in response to
every keypress. It is passed a copy of the value that is about to be
added into the input buffer, and can either return this value unchanged,
return zero to cause the key to be ignored, or return a modified value to
change what readkey() will later return. This routine executes in an
interrupt context, so it must be in locked memory.
extern void (*keyboard_lowlevel_callback)(int key);
If set, this function is called by the keyboard handler in response to
every keyboard event, both presses and releases. It will be passed a raw
keyboard scancode byte, with the top bit clear if the key has been
pressed or set if it was released. This routine executes in an interrupt
context, so it must be in locked memory.
void set_leds(int leds);
Overrides the state of the keyboard LED indicators. The parameter is a
bitmask containing any of the values KB_SCROLOCK_FLAG, KB_NUMLOCK_FLAG,
and KB_CAPSLOCK_FLAG, or -1 to restore the default behavior.
void clear_keybuf();
Empties the keyboard buffer.
extern int three_finger_flag;
The Allegro keyboard handler provides an 'emergency exit' sequence which
you can use to kill off your program. If you are running under DOS this
is the three finger salute, ctrl+alt+del. Most multitasking OS's will
trap this combination before it reaches the Allegro handler, in which
case you can use the alternative ctrl+alt+end. If you want to disable
this behaviour in release versions of your program, set this flag to
FALSE.
extern int key_led_flag;
By default, the capslock, numlock, and scroll-lock keys toggle the
keyboard LED indicators when they are pressed. If you are using these
keys for input in your game (eg. capslock to fire) this may not be
desirable, so you can clear this flag to prevent the LED's being updated.
extern int switch_standard_kb_key;
extern int switch_standard_kb_flags;
extern int switch_custom_kb_key;
extern int switch_custom_kb_flags;
Scancode and shift flag combinations used for the custom to standard
keyboard mapping switch. By default, pressing ctrl+alt+F1 will select the
standard US layout, while ctrl+alt+F2 selects the custom mapping.
These values allow you to alter the hotswap keys, or you can set them to
zero to disable the swapping.
void set_standard_keyboard();
Forces Allegro to use the standard US keyboard mapping, regardless of
what custom keyboard layout is currently loaded.
void set_custom_keyboard();
Forces a switch to the current custom keyboard layout, reversing the
effect of any previous calls to set_standard_keyboard().