Various parts of Allegro, such as the sound routines and the load_joystick_data() function, require some configuration information. This data is stored in text files as a collection of "variable=value" lines, along with comments that begin with a '#' character and continue to the end of the line. The configuration file may optionally be divided into sections, which begin with a "[sectionname]" line. Each section has a unique namespace, to prevent variable name conflicts, but any variables that aren't in a section are considered to belong to all the sections simultaneously.
By default the configuration data is read from a file called allegro.cfg or sound.cfg, which can be located either in the same directory as the program executable, or the directory pointed to by the ALLEGRO environment variable. If you don't like this approach, you can specify any filename you like, or use a block of binary configuration data provided by your program (which could for example be loaded from a datafile).
You can store whatever custom information you like in the config file, along with the standard variables that are used by Allegro (see below).
void set_config_file(char *filename);
Sets the configuration file to be used by all subsequent config
functions. If you don't call this function, Allegro will use the default
allegro.cfg file, looking first in the same directory as your program and
then in the directory pointed to by the ALLEGRO environment variable.
void set_config_data(char *data, int length);
Specifies a block of data to be used by all subsequent config functions,
which you have already loaded from disk (eg. as part of some more
complicated format of your own, or in a grabber datafile). This routine
makes a copy of the information, so you can safely free the data after
calling it.
void override_config_file(char *filename);
Specifies a file containing config overrides. These settings will be used
in addition to the parameters in the main config file, and where a
variable is present in both files this version will take priority. This
can be used by application programmers to override some of the config
settings from their code, while still leaving the main config file free
for the end user to customise. For example, you could specify a
particular sample frequency and IBK instrument file, but the user could
still use a sound.cfg or allegro.cfg file to specify the port settings
and irq numbers.
void override_config_data(char *data, int length);
Version of override_config_file() which uses a block of data that has
already been read into memory.
void push_config_state();
Pushes the current configuration state (filename, variable values, etc).
onto an internal stack, allowing you to select some other config source
and later restore the current settings by calling pop_config_state().
This function is mostly intended for internal use by other library
functions, for example when you specify a config filename to the
save_joystick_data() function, it pushes the config state before
switching to the file you specified.
void pop_config_state();
Pops a configuration state previously stored by push_config_state(),
replacing the current config source with it.
void hook_config_section(char *section,
int (*intgetter)(char *name, int def),
char *(*stringgetter)(char *name, char *def),
void (*stringsetter)(char *name, char *value));
Takes control of the specified config file section, so that your hook
functions will be used to manipulate it instead of the normal disk file
access. If both the getter and setter functions are NULL, a currently
present hook will be unhooked. Hooked functions have the highest
priority. If a section is hooked, the hook will always be called, so you
can also hook a '#' section: even override_config_file() cannot override
a hooked section.
int config_is_hooked(char *section);
Returns TRUE if the specified config section has been hooked.
char *get_config_string(char *section, char *name, char *def);
Retrieves a string variable from the current config file. If the named
variable cannot be found, the value of def is returned. The section name
may be set to NULL to accept variables from any part of the file, or used
to control which set of parameters (eg. sound or joystick) you are
interested in reading.
int get_config_int(char *section, char *name, int def);
Reads an integer variable from the current config file. See the comments
about get_config_string().
int get_config_hex(char *section, char *name, int def);
Reads an integer variable from the current config file, in hexadecimal
format. See the comments about get_config_string().
float get_config_float(char *section, char *name, float def);
Reads a floating point variable from the current config file. See the
comments about get_config_string().
int get_config_id(char *section, char *name, int def);
Reads a 4-letter driver ID variable from the current config file. See the
comments about get_config_string().
char **get_config_argv(char *section, char *name, int *argc);
Reads a token list (words separated by spaces) from the current config
file, returning a an argv style argument list, and setting argc to the
number of tokens (unlike argc/argv, this list is zero based). Returns
NULL and sets argc to zero if the variable is not present. The token list
is stored in a temporary buffer that will be clobbered by the next call
to get_config_argv(), so the data should not be expected to persist.
char *get_config_text(char *msg);
This function is primarily intended for use by internal library code, but
it may perhaps be helpful to application programmers as well. It uses the
language.dat file to look up a translated version of the parameter in the
currently selected language, returning a suitable translation if one can
be found or a copy of the parameter if nothing else is available. This is
basically the same thing as calling get_config_string() with [language]
as the section, msg as the variable name, and msg as the default value.
void set_config_string(char *section, char *name, char *val);
Writes a string variable to the current config file, replacing any
existing value it may have, or removes the variable if val is NULL. The
section name may be set to NULL to write the variable to the root of the
file, or used to control which section the variable is inserted into. The
altered file will be cached in memory, and not actually written to disk
until you call allegro_exit(). Note that you can only write to files in
this way, so the function will have no effect if the current config
source was specified with set_config_data() rather than set_config_file().
As a special case, variable or section names that begin with a '#' character are treated specially and will not be read from or written to the disk. Addon packages can use this to store version info or other status information into the config module, from where it can be read with the get_config_string() function.
void set_config_int(char *section, char *name, int val);
Writes an integer variable to the current config file. See the comments
about set_config_string().
void set_config_hex(char *section, char *name, int val);
Writes an integer variable to the current config file, in hexadecimal
format. See the comments about set_config_string().
void set_config_float(char *section, char *name, float val);
Writes a floating point variable to the current config file. See the
comments about set_config_string().
void set_config_id(char *section, char *name, int val);
Writes a 4-letter driver ID variable to the current config file. See the
comments about set_config_string().
Allegro uses these standard variables from the configuration file:
VGA - Standard VGA MODX - Mode-X VBE1 - VESA 1.x VB2B - VBE 2.0 (banked) VB2L - VBE 2.0 (linear) VBE3 - VBE 3.0 VBAF - VBE/AF XTND - Xtended mode
BE - Belgium CH - Swiss CZ - Czech DE - Germany DK - Denmark DVORAK - Dvorak ES - Spain FI - Finland FR - France IT - Italy NO - Norway PT - Portugal RU - Russian SE - Sweden UK - United Kingdom US - United States
CZ - Czech DE - German DK - Danish EN - English ES - Spanish FI - Finnish FR - French IT - Italian RU - Russian SE - Swedish
0 - none SB - Sound Blaster (autodetect breed) SB10 - Sound Blaster 1.0 SB15 - Sound Blaster 1.5 SB20 - Sound Blaster 2.0 SBP - Sound Blaster Pro SB16 - Sound Blaster 16 ESS - ESS AudioDrive ESC - Ensoniq Soundscape
0 - none OPL - Adlib (autodetect OPL version) OPL2 - OPL2 FM synth OPLX - Dual OPL2 (SB Pro-1) OPL3 - OPL3 FM synth SB - raw SB MIDI interface MPU - MPU-401 MIDI interface DIGI - DIGMID software wavetable AWE - AWE32
0 - fast mixing of 8 bit data into 16 bit buffers 1 - true 16 bit mixing (requires a 16 bit stereo soundcard) 2 - interpolated 16 bit mixing
This section consists of a set of lines in the form:
For example, the line:
p36 = 0 34 9 12
specifies that whenever GM program 36 (which happens to be a fretless bass) is selected, Allegro should send a bank change message #0 with a parameter of 0, a bank change message #32 with a parameter of 34, a program change with a parameter of 9, and then should shift everything up by an octave.